Tent Pod
This device is a variation on the same technology that makes inflatable "life pods" possible. Before deployment, this device is a small sphere that can be activated by breaking the safety tab and pulling the release. The tent pod then quickly inflates upon contact with the air, forming a water-resistant more-or-less dome-shaped tent that molds itself to the ground it is set upon. The tent material is opaque and comes in a wide range of designer colors, optionally with translucent patches that can serve as windows and to let in sunlight.
Unlike the life pod, the tent pod does not come with any sort of atmosphere canister or heating element. The reason for the increase in weight over the life pod is that the material used for the tent is more durable and weather resistant, and the tent expands to a size large enough to enclose up to two Medium-sized creatures, with a cushioned base.
Although the tent is "rain-proof", it is not water-tight, except for the cushioned base. (In an emergency, a tent pod can be used as an awkward sort of life raft.)
Like the life pod, the tent pod is not reusable, and it is not made of the most durable of materials: it is able to provide shelter for approximately a month before normal wear will greatly compromise its utility. To extend its lifespan somewhat, a tube of sealant is included (to patch the inevitable tears), and there is also a tube of solvent that can induce a chemical reaction that will dissolve the tent pod into a pile of biodegradable sludge within minutes, for proper disposal.
Warding Rod
This basic device is found in many variations, and is limited in its utility based upon the nature of wildlife found in the vicinity. Warding rods are often sold as an aid for campers on alien worlds, configured to ward off a number of creatures, particularly those who can be repelled by certain keyed odors or high-frequency sounds that serve as an "invisible fence". The effectiveness of a warding rod is largely dependent upon whether the proper model is purchased for a particular planet and environmental area that one will be visiting. A general warding rod can potentially be modified for other environments, but only by a very skilled operator. Ideally, a warding rod is to be planted in the center of a campsite, though in some environments with particularly hostile predators, multiple warding rods may be required to be planted around the perimeter. As appropriate for the local fauna, the warding rod will release odors and emit sounds designed to drive off pests and predators for a good night's sleep. A warding rod requires an energy cell for each 24 hours of continuous operation.
A few sample Warding Rod models sold for Feorri sector:
| Location |
Notes |
| Branzet |
broadcasts a series of codes designed to ward off roaming "security droids" that are occasionally found outside settled areas, left behind from a much earlier era |
| Eltaes |
emits an audio signal and light outside of the normal visual bands designed to ward off nightrippers, and releases odors that repel most biting insects |
| Langoria |
emits an audio signal that confuses skyrazors (who navigate by echolocation) -- usually wards skyrazors, but campers are warned to be aware of confused skyrazors that might crash into obstacles (such as tents or the camp fire); also emits a potent insect repellant. |