Macroscope
This basic scope design is available in many variations that attach to most blasters of Heavy Blaster size and larger. (It is too bulky to be used with normal blaster pistols and smaller weapons.) It uses the same technology found in macrobinoculars to help compensate for penalties when shooting at targets at a considerable distance. It effectively doubles the Range Increment of the blaster it is attached to, if an entire round is first spent aiming with the weapon at a specific target. (A character may not move while aiming.)
Note: While this extends the range increment for the purpose of negating penalties to hit a target, it does not extend the actual total range of the weapon's blasts. For most blasters, the absolute maximum range is ten times the (original) range increment. For stun blasts, this is usually only up to the first (original) range increment. The macroscope won't affect either.
At the GM's discretion, a Macroscope can sometimes be used to reduce Spot or Search penalties at range, but the scope is not made for this purpose -- The area that can be seen through the scope at any one time is very narrow, and does not lend itself to scanning for targets. Therefore, it is only under certain circumstances that any benefit is conveyed for using a scope in such a way (i.e., when the user knows that the target is within a narrowly defined area within view of the scope, and does not need to sweep around a wide arc to find the hidden target.)
Macroscope, Low-Light
This has all the features of a macroscope, but includes sophisticated sensors to simulate Low-Light Vision of many species. Given that this ability is only usable through the scope, this is only useful for negating up to -2 in penalties for firing at a distance in low-light conditions.