Ionic Stimulator
This small cylinder-shaped device is sophisticated enough to adapt itself to most alien species of the Galactic Empire or the Republic, and to be able to deliver an ionic impulse that stimulates the neural system of the patient, countering the effects of stun blasts and many forms of shock. In game terms, this device allows the user to try to wake a character who fell unconscious or stunned after a failed Fortitude check, by making a Treat Injury check against the DC that the Fortitude check failed against.
Success means that the effects of the stun are negated, but this does not restore any lost Vitality Points, and characters below 1 Wound Point are still unconscious until they receive healing. This does nothing to stabilize wounded characters -- it only helps to restore consciousness or counter the effects of stunning. Failure means that the device is expended, and has no effect.
Application of the ionic stimulator takes one action, as it is a very fast-acting stimulant. Application of an ionic stimulator against someone who is already conscious has no real effect, other than to give a small but potentially alarming "buzz".
Medpac, Fastflesh
The BioTech Fastflesh Medpac is an enhanced version of the standard medpac that may only be used on humans and near-humans, given its specialized nature. It works in the same fashion as a standard medpac, but with greatly enhanced abilities to heal severe wounds, and with the added bonus that it can be used in conjunction with a standard medpac. (In other words, this can be used, even if a medpac has already been applied to the subject within the last 24 hours, and vice versa.) This may be used in the same way as a standard medpac, but gives +4 to the Treat Injury roll, provided that the user actually has the Treat Injury skill. (If the user is unskilled, this only behaves as a normal medpac.)
One significant drawback is that this enhanced healing is accompanied by excruciating pain. The subject must make a Fortitude check against a DC of 15 or be stunned for 2d6 rounds. (This, of course, is moot if the subject is already unconscious.)