Campaign Rules

Social Status


In the Mutant Chronicles Techno-Fantasy Role-Playing Game, one factor in a character's background is his or her Social Standing, which determines starting equipment and income. In this campaign, we're using the standard costs for items listed in the Mutant Chronicles RPG rulesbook, as well as in the various supplements, in order for PCs to purchase starting equipment. To determine your starting currency in Cardinal's Crowns, compare your points spent in "Wealth" for your character background to the chart below.

Note that PCs who have no points spent on Wealth are assumed to be at Social Status 3. Being at a lower Social Status is treated as a Disadvantage.

Wealth is normally a Minor bonus, ranging from 1 ("Novice") to 8 ("Adept") points. With mere wealth, the highest you can get is Social Standing 8 on this chart. If you're going to be in the ranks of the elite, to go any higher than this, you need to purchase Status, which is a Major bonus. (The cost is marked with an asterisk (*) to reflect this.) At that point, not only are you fabulously wealthy, but you're a member of the social elite as well.


Wealth / Social Status Table

Instead of the Wealth special bonus in the SinaiMUCK Players' Guide, you can purchase a new perk called "Social Status", based off of the "Social Status" ranking in the Mutant Chronicles RPG. This is affects your starting equipment (the total value of which is listed as "starting money"), what comforts you have on the side (which may be negotiated with the GM, if it doesn't fit your background), and, past a certain point, whether you can hobnob with the social elite.

The points here are based upon the "Wealth" perk as a Minor Skill, but once you get past 8 points ("Wealthy"), it becomes a Major skill - Once you become wealthy enough, nobility or not, you're one of the social elite. The difference between a Minor and Major skill is pretty much irrelevant here, but just keep in mind the following chart, and the costs listed for each rank.

The "Cost" listed below is the number of character points required to have that particular rank. If it is a negative number, that means that this counts as a Disadvantage. "Social Status" lists the Mutant Chronicles RPG rank for Social Status. The description suggests possessions that you may start with. If this doesn't fit your character background, you can negotiate with the GM on specifics. The starting money is used to purchase your initial possessions. The description suggests additional items you may have beyond this, based on your background. Although many of these status levels suggest that you may have a car, consider this as a perk of being a PC - most citizens in Luna City get by with public transportation. Note that while the description may suggest that you don't have certain items (dishwasher, TV, etc.), if you really want to buy them anyway out of your starting money, you're quite welcome to.

CostSocial StatusStarting MoneyDescription
-20
Low-Life Punk
500 crownsYour only possessions are the rags on your body. Your home is the street.
-11
Homeless Nobody
2,000 crownsYou live at a friend's place, in a borrowed flat, in an abandoned warehouse, or shack of scrap metal and wood. All you have are some changes of clothes, some toiletries and a few worthless family heirlooms. You live on social aid or minimum wage, which is barely enough to feed yourself.
-0.52
Poor Sucker
5,000 crownsYou have a place of your own, a junker car (value 2,000) or enough spare change to use public transportation to get to/from work, and basic household necessities (value 1,000). You have a decent wardrobe with a Sunday suit (total value 1,000) but none of the luxuries of life such as a stereo, a TV, or a washing machine.
03
Poor but Happy
10,000 crownsYou have a place of your own (a small, shabby, rented flat), a working car or other vehicle (value 5,000) and basic home electronics (value 5,000), but you do not have any savings, and you cannot afford any extravagant expenditures.
14
Low Standard
20,000 crownsYou live in a small rented apartment, but you have your own car or other vehicle (value 10,000) and a fair amount of furniture, appliances, home electronics and clothes (total value 15,000).
25
Average Guy
30,000 crownsYou have an average income, an average living standard (decent rented flat), average car or other vehicle (value 15,000), average home electronics (10,000), average wardrobe (10,000), average jewelry (10,000), average hobby equipment (10,000), and everything else about average (total value, 10,000).
36
Comfortable
40,000 crownsYou are economically independent, with a place of your own (value 300,000), and your possessions are worth about double those of someone who has an Average (5) social standing.
57
Well-to-do
50,000 crownsYou live comfortably, above average but not wealthy. You have a place of your own (value 500,000), a fairly new car (50,000), more expensive products from home electronics manufacturers (50,000), some real collectibles (50,000), a gold-plated watch (50,000), designer-made furniture (50,000), clothes (50,000), and most of the other stuff that makes life worth living (total value 100,000).
88
Wealthy
200,000 crownsAlmost but not quite high society, reaching sky-high above the average folk but still far below the real creme de la creme. Your belongings are valued at roughly double that of someone at the Well-to-do level (7).
16*9
Very Rich
1,000,000 crownsYou have a really nice place of your own (value 2,000,000), a couple of fancy cars (value 500,000 each). Your belongings, valuables, collectibles and everyday items have an estimated value of 2,000,000 Cardinal's Crowns.
24*10
Stinking Rich
20,000,000 crownsYou are at the top of the world, a mega-yuppie or nobility with an unlimited checkbook. You live in a minor palace (value 5,000,000), own two to five of the most expensive cars on the market (total value 10,000,000), and your possessions (stereos, TVs, household appliances, collectibles, etc.) are insured to a value of 10,000,000 Cardinal's Crowns.


Rank

The main scope of this campaign focuses on a bunch of PCs as law enforcers. To reflect one's station in the big scheme of things, there is a new Major Ability, Rank. (Please don't confuse this with the term "rank", used to determine how good you are in a given skill.) While the costs may seem to be out of proportion to, say, purchasing "nobility" in the usual SinaiMUCK system, keep in mind that this is scaled according to the presumption that this campaign will focus on the adventures of a bunch of police officers and those who work with them.

Note that Rank includes Social Status of half the value of the Rank you purchased with character points, rounded down. (2 points Rank includes 1 point Social Status, etc.) There are a few "minor steps" added to this list of ranks that wouldn't normally fit within a Major perk.

You can spend extra points to build up Social Status, if you wish. Basically, figure out how many "free" points of Social Status you get from your Rank, subtract that from the total cost you'd need for your desired Social Status, and pay the difference in points. However, you need a good reason why you'd be better off than the average cop or detective and still holding such a low-glamour job like this. (The most common reason would be corruption, but that can bring with it some pretty severe consequences.)

CostSocial StatusJob LevelDescription and PerksPay
-0.52
Poor
AssociateYou don't have any official ties with us.We'll call you in when we need you, and we pay by the job.
03
Poor but Happy
PatrolmanYou get a badge, a gun, and a regular beat. You don't get a squad car; you're supposed to be out on the street, making sure Dawn Alert's seen protecting our community.1,200 crowns/week
13
Poor but Happy
Senior PatrolWe start giving you tougher beats. Call in if you have trouble; we know you aren't going to turn white over a few druggies now.1,500 crowns/week
24
Low Standard
Detective 3rd ClassOnce you've served a little time, you'll start working the city, going to crime scenes and helping us track down perps.2,000 crowns/week
34
Low Standard
Detective 2nd ClassYou get tougher cases. If you can't solve them, file 'em. Not every crime is solved on the first time - ever heard of a serial killer? You will.2,400 crowns/week
44
Low Standard
Detective 1st ClassYou get our toughest cases and a lot of respect. Remember that; it's going to be the only thing that comforts you when the Commissioner's chewing you out over the perp you haven't caught yet after months of searching.2,800 crowns/week
65
Average Guy
SergeantYou get an office. And you can start delegating your cases to the subordinates.3,200 crowns/week
106
Comfortable
LieutenantYou get a window office and a secretary. You'll probably be in charge of a major task force.6,000 crowns/week
167
Well-to-Do
CaptainYou get two offices, one for you and one for your secretary who screens your visitors before they go in. You'll be in charge of one of our major departments - homicide, organized crime, etc.12,000 crowns/week
n/a8
Wealthy
CommissionerYou're in charge. You work in the penthouse, and you have a personal staff.24,000 crowns/week


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