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Imperial weapons are built to be the most heavy-hitting in their class, at the expense of accuracy, reliability, and sometimes longevity. Plus, it often takes a mountain of a man to wield some of these weapons properly.
These fearsome two-handed swords have an almost religious significance among the clansfolk, who often carry them in battle instead of firearms, without any obvious logical reason. They are said to protect against the influence of the Dark Symmetry. Replicas are manufactured by Consolidated Arms.
The Interceptor SMG is a standard sidearm of the jungle-fighting Blood Berets, having fairly short range, but able to put out quite a spray of large-caliber bullets. It also has a grenade launcher attachment.
The Eliminator was originally developed at the request of Imperial Security Command. It was to be the classic assassination weapon: quiet, powerful and lethal. Despite some teething troubles, its reputation was soon well-established, and it became the weapon of choice for close-up gangland hits. Its small size makes it concealable, and its integral silencer and flash suppresser make it hard to detect in operation. Many of the parts are made of custom ceramics and plastics, so the gun doesn't show up on metal detectors or other security scans. A limited number of these weapons have found their way onto the street.
The Plasma Intruder is an SMG that is the predecessor to the more widely used Plasma Carbine. In addition to being able to fire normal ammunition, it also can fire explosive "plasma" bullets that have approximately the same explosive power as a grenade, but the accuracy of conventional ammunition. This ammunition is, however, highly unstable, and this weapon is only issued to special forces units properly trained in how to handle it.
The Plasma Carbine is based on the technology used in the Plasma Intruder, working as a light assault rifle that can fire both conventional and explosive "plasma" ammunition with a fair degree of accuracy. This weapon was created as Imperial's contribution to the armed forces of the Cartel and the Doomtroopers, and has seen wide usage in the militaries of the other megacorporations. This weapon is only available through corporate channels, and thus has an Availability Code of "F".
The Invader assault rifle is the standard weapon of Imperial Regulars and Special Forces. It is unique in that it features a drum-fed grenade launcher, and it can also be fitted with a bayonet for close combat.
The Mandible autoshotgun is a drum-fed shotgun capable of automatic fire. The stock is often removed and the barrel shortened for close combat use as a "street sweeper". Alas, it has a reputation as a weapon popular amongst criminals and terrorists for use against unarmored targets.
The Destroyer light machine gun is usually used as a squad support weapon, but is also standard issue to members of the 32nd Trench Batallion. It's considered the most damaging weapon of its class.
This gatling-style heavy machine gun is designed to be mounted on vehicles, but is sometimes used as a squad support weapon at short ranges. A larger version of this weapon, the Megacharger, is mounted on the infamous Hedgehog Necromower vehicle, and is too ungainly for any human-sized creature to carry.
This is the heaviest of heavy machine guns that can be carried by a human (or so it is claimed), and features two heavy barrels that are fired alternately. One version of the Nimrod features a spinning drum that alternates between the two barrels, while another has a complex mechanism that actually feeds bullets to both barrels separately, with separate firing mechanisms. This latter version can be rigged to fire two bullets at once for a greater fire rate, but with a high chance of overheating. This weapon sees extensive use in the Cartel Doomtrooper forces, and also in general armories.
Vehicles
This one-man vehicle is used by the Wolfbanes as a mobile squad support platform, mounting a gatling-style Megacharger to one side of the driver, and with a rack behind the driver for stowing away of a Clansman Claymore sword. The driver controls the vehicle by means of foot pedals, leaving his hands free to operate the machine gun, though many drivers prefer to just deal with infantry by running them over.
The special forces unit known as the Rams specializes in piloting these highly dangerous craft. The pilot is basically suspended underneath two fuel tanks, two modified Southpaw rocket launchers, and a pair of lifting fans, controlling the craft by "joystick" controls. The pilots of these craft are generally regarded as madmen and daredevils, and the casualty rate is (not surprisingly) very high amongst pilots of these craft.
Fenris Bike This heavy battle bike has a single wheel in the back, and two in front, and a curious design with a sculpted "wolf head" on the front. It is designed for use by the Wolfbanes, with the intent that the driver can fight with a sword from the back of this vehicle. Some versions mount a flamethrower in the mouth of the wolf's head on front, but these flamethrowers are rumored to be highly unstable, occasionally exploding (with dire effects for the driver).
This walking vehicle cannot fly, despite the faint resemblance of the upper body to a fighter plane of old. The weapons wings can be fitted with a number of different armaments, typically either a pair of Chargers, or else a combination of a Charger HMG and Southpaw Rocket Launcher. These are generally used in areas where tanks would not be able to maneuver, such as the trenches on the McCraig Line. The design was originally by Fieldhausen Motors under Bauhaus, but the vehicle was still in its prototype stage when a large portion of the Fieldhausen clan defected to Imperial, and the prototypes left in Bauhaus hands had been sabotaged. (There are rumors, however, that Bauhaus might have its own answer to the Hurricane Walker in the works.)
Vermin APC This is fairly typical of armored personnel carriers deployed by megacorporate forces, designed to be able to carry troopers into battle, and then serve as cover and fire support. |
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