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![]() Cybertronic Military and Careers |
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There are a number of special careers associated with Cybertronic, and most of those detailed below have to do with the military ... though, given Cybertronic's forays into cybernetic and other forms of enhancement, this could be a bestiary of sorts.
As an "editor's note", the information presented here will conflict with the varied Mutant Chronicles sources on several points - but largely because Cybertronic has undergone so many changes itself in the course of the publishing of Mutant Chronicles and Warzone products and literature. In the Mutant Chronicles novels, the heroes regularly have access to gadgets that would be considered "high technology", and Cybertronic is presented as an entity of chrome and steel, in such terms that make it hard to see why it hasn't conquered all the other megacorporations by now, and the additions in 1st Edition Warzone arguably followed this idea. This was further reflected in the Cybertronic sourcebook, which was released after the Warzone game had been published. With the release of 2nd Edition Warzone, however, there was a drastic redefinition of Cybertronic. It went from being the polished, computerized leader in technology to being a neo-Soviet organization. Artificial intelligence disappeared, and miniatures of the Machinators - previously "Terminator" rip-offs - were rereleased, now looking like men in clunky "power armor". The Eradicator Deathdroid, once a robot, was now a vehicle, supposedly with a man crammed inside that "egg". For my setting, I've picked a little here and there from both versions of the Mutant Chronicles universe, to try to come up with a hybrid. I did not like the idea that Cybertronic was the ultimate corporation, as it seemed to be shaping up in 1st Edition, but neither did I like the complete stripping of Cybertronic's high-tech identity in 2nd Edition. Thus, I've redefined such things as Cuirassiers, Chasseurs and Eradicator Deathdroids with my own personal biases in mind, and while I've attempted to leave some room for "interpretation" so that the original MC RPG materials can still be used with my campaign, there are inevitably going to be contradictions.
The mainstay of the Cybertronic army are the Chasseurs, chemically and mechanically enhanced soldiers. Extensive brainwashing and chemical treatments all but guarantee their loyalty and steadfastness, but at the expense of creativity ... and, perhaps, their humanity. The amount of cybernetic enhancement varies greatly - Most "Chasseurs" can pass for normal humans, though they might tend toward being bigger and more muscled than the average man on the street, thanks to not only cybernetic but chemical and even genetic enhancements. Cybertronic body armor is made to mesh with cybernetic enhancements, such that it's difficult to tell where bionic enhancements begin and the armor ends on a fully-geared Chasseur warrior.
Peoples' Volunteers The bulk of Cybertronic's armed forces is comprised of the Peoples' Volunteers, many of whom have little or possibly nothing in the way of actual cybernetic enhancement, though combat drugs are commonly used, and most of them are products of Cybertronic's "family planning" programs. While the bulk of their army may be composed of "volunteers", it should be noted that military service is not optional. The Volunteers are generally lightly armored (if they have armor at all), and carry standard weaponry - such as the AR3000 assault rifle, or SASG7200 shotgun.
Mirrormen These warriors wear highly polished versions of heavy Chasseur armor that have a chrome-like finish, and a distinctive "bullet" helmet that ironically (?) is very similar in look to the helmet of a Brotherhood Trooper. The Mirrormen are primarily close combat specialists, generally armed with weapons from the CSA-400 series of swords, and the P1000 sidearm. Mirrormen are highly visible Chasseurs who are often assigned as bodyguards, or dispatched to assist with emergencies or police actions. They are deliberately designed to come across as "knights in shining armor", and to serve as a public relations tool of Cybertronic.
Chemiman Chemimen are special commandos of Cybertronic who serve mostly in covert battlefield roles. The name is a derivative of the concept of human perfection through science - specifically, "chemical" enhancement. Their keen senses, steady hands and remarkable agility make them ideal as snipers and assassins. The distinctive Chemiman armor suit has a face-plate that - by design or accident - has a skull-like appearance, and a curious addition to the Chemiman's arsenal is a pair of shoulder-mounted grenade launchers, which can be configured to launch several different types of ordnance. (Often, they're used to deploy teargas, smoke or flash grenades, rigged in this way so that the commando can "panic-launch" them with quick response time. Fragmentation grenades are possible, but not quite so advisable to use in a "panic-launch" situation.)
Enhanced Chasseur Enhanced Chasseurs represent the ultimate in Cybertronic fusion of genetic engineering and chemical and cybernetic enhancement, flesh and steel. They are massive men, standing head and shoulders and sometimes chest above the average man on the street, and generally with finely chiseled features sculpted to represent the most ideal face that Cybertronic could hope to present to the public. Coral Beach is the most celebrated of these manufactured heroes, thanks to his exploits as a Doomtrooper. Externally, Enhanced Chasseurs have synthskin where necessary to cover up any cybernetic enhancements, so that they can pass for (very large) humans, but internally, mechanical enhancements can be found throughout the body, even to the point of computer replacements of parts of the brain. Indeed, Enhanced Chasseurs share their heads with what amounts to a computer artificial intelligence - though it should be noted that this "artificial intelligence" is incapable of existing apart from the "host" Chasseur mind. In essence, it is an artificially created and computer-modulated "split personality", serving as an interface to computerized memory storage and sensory processing. Enhanced Chasseurs have a distinct style of armor they wear in combat, similar to that of the Mirrormen, only on a larger scale, with a curious "half-skull" helmet design that covers part of the head, and includes an enhanced external sensor package that links to the "AI". Many Enhanced Chasseurs are content with this much protection (since their skull cases have been reinforced with subdermal armor plating), though others occasionally wear full-head helmets of varying design.
Cuirassiers represent the extreme of Cybertronic "mechanical enhancement" of soldiers, as all that remains of their humanity is a (mostly) human brain, and even that is not free from modifications. Cuirassiers' metal bodies are sometimes covered with synthetic skin, to make them look more human -- anyone who knows what to look for can pick out a Cuirassier so disguised by his perpetual, idiot grin, and various other telltale signs. The largest of Cuirassier body styles is known as the "Atilla Mark III". The "Mark I" is also known as the "Machinator" body, more skeletal in appearance and with relatively little in the way of armor, designed more for addition of synthskin and an artificial circulatory system package for purposes of infiltration. The Cuirassier name is derived from the concept that the Cuirassier brain may "wear" one of many different robot bodies. The brain/computer hybrid that controls a Cuirassier's systems is packaged into a small, egg-shaped pod that is capable of surviving for extended periods (days, weeks, even months) without being connected to external life support, by means of going into a state of "hibernation". (Also, the once-human brain is subjected to so many chemical treatments and alterations that it's practically pickled.) The Cuirassier brain can then be put into a number of different robot bodies, or even vehicles. Larger Cuirassier robots seem to be slower-thinking, and even stupid, but in actuality there's no difference between the "processors" driving them - It's simply that the larger robots tend to have more systems, and the Cuirassier brain's "processing time" is more thinly spread across them.
Mark I "Machinator" The "Mark I" body may actually come in several configurations, to accomodate different human body structures, but it basically is a robotic "endoskeleton" with a skullcase that can house the standard Cuirassier brain "egg". Then, synthskin and an artificial circulatory system package are added, to give the appearance of a normal, breathing human of varying age and either gender - though they can't do much for the Mark I's relative lack of personality. Sometimes, experiments have been made in artificially growing flesh tissue and functional organs to graft onto the Mark I frame for increased realism, but these organic enhancements require more "maintenance", detracting from the efficiency of the Mark I to not have to be concerned with such things to carry out its mission. (It's possible for the Mark I to be undamaged by gunfire, for instance, but for its organic "shell" to be killed. This can lead to very unpleasant circumstances, should it not return quickly for "repairs".) The Mark I is designed to be used for covert operations, as an assassin, saboteur, and sometimes spy (though for the latter role, a Chasseur might be better suited, to be less conspicuous). On occasion, the Mark I is pressed into combat roles, typically only when Cybertronic holdings are under attack. For such situations, they sometimes use special, distinctive armor that is meant to augment their mechanical innards and provide some protection for their external quasi-organic shells. However, there have been times when Mark I warriors, reduced to their endoskeletons and any attached external armor, have been seen by enemy forces - a fearsome sight indeed, but not exactly the sort of image that Cybertronic wants to present to the public. Capitol soldiers dubbed these "robots" as "Machinators" - reference to a popular old Capitolian film that is actually a remake of a far more ancient, pre-Exodus film (and its sequel) that actually starred a President of the United States during his acting days. The "endoskeleton" design lacks the strength of larger models, and despite its solid construction, it's still relatively fragile. Knowledgeable opponents can do considerable damage to an unarmored Mark I body in hand-to-hand combat by exploiting weaknesses in its joint construction.
Mark III "Attila" Actually, the Mark I through III are all considered part of the "Attila" series of Cuirassier bodies, but the Mark III is the best known of the series - and the only one that is widely known outside of Cybertronic as such. If a Capitol Doomtrooper hears that he'll be working with a Cybertronic Attila, he'll visualize a Mark III in full battle gear. The Mark III body is humanoid, but on a massive scale. It can be equipped with a synthskin covering, but really doesn't have the room for a convincing attempt at passing for human under close inspection, and isn't equipped with sophisticated muscle controls to properly simulate the full range of human facial expressions. The standard Mark III that has been quickly equipped with a synthetic skin covering is stuck with an idiot grin expression on its face. While some technicians might come up with the bright idea of swapping this off for a scowl or a blank and neutral expression, for the most part there's little concern in seriously getting the Mark III to pass for human under any sort of scrutiny. The intent is largely to try to make it a little less glaringly obvious that this is a robot under casual observation in a crowd, or else to make others more comfortable around it. Equipping the Mark III with synthskin comes with a compromise to its functionality, though - a problem plaguing all Cuirassiers in the series when "under cover". It may sometimes be equipped with built-in weaponry, but this generally requires "exploding" the compacted weaponry, with destructive effects on the false skin covering. Likewise, there are armor points compromised in order to present something resembling a realistic "human" face, and for a Cuirassier to go into full battle-deployment mode quickly shreds the illusion of humanity. (Many find this much more disturbing than a Mark III without synthskin in the first place.) The most "famous" Mark III would be Vince Diamond, though he's not publicly billed as an Attila unit. In fact, there have been multiple "Vinces". Since the only thing original about him is his brain, and even that is hardly human any more, if something bad happens to "Vince Diamond", it's just as easy to make a new one, until the Cybertronic Board of Directors decides that it's time for a new state-appointed hero for the people.
Scorpion This is a prime example of a particularly bizarre variation on the Cuirassier body designs. Though it bears some faint superficial resemblance to the Attila body series, it's structurally and internally quite different - though it's still ultimately controlled by the same internal Cuirassier "egg". The Scorpion has a vaguely humanoid body, but with powerful, digitigrade legs with clawed feet, and a "tail" that ends in a gun (hence the name). The Scorpion is capable of leaping over large obstacles and climbing sheer surfaces, and is designed wholly for combat duty, not for making nice impressions on civilians, and it's quite beyond any hope of disguising as human with a bit of synthskin.
Eradicator Deathdroids (also known as "Juggernauts") are, technically, just another type of Cuirassier, only with no pretense left of giving a humanoid form to what remains of a human brain inside. Variously referred to disdainfully as "Death Eggs" or "Death Chickens" by opposing forces, these ungainly-looking constructs are capable of mounting vehicle-scale weaponry in a number of different configurations. Due to the large number of systems for the Cuirassier brain to manage, the Deathdroid typically comes across as fairly stupid compared to standard Cuirassier bodies, but it makes up for that in sheer firepower. |
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Warzone, Mutant Chronicles, and all characters and entities and representations thereof from the Mutant Chronicles and Warzone games are copyright Target Games SE. The information presented here has been modified from the material presented in the Mutant Chronicles RPG, and should not be considered representative of the quality of any of Target Games SE's products, nor should this be considered a challenge to any trademarks.