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![]() Bauhaus Armory |
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Bauhaus weapons are renowned for their durability, quality and accuracy, though this also means that they're quite expensive to acquire and - when necessary - to repair. Bauhaus pistols and rifles utilize caseless ammunition in a distinctively forward-slanted clip, and most Bauhaus weapons can be easily identified by the distinctive angular "handle" (and scope mount) on the top.
While several different companies within the Bauhaus megacorporation manufacture parts for these weapons and under different manufacturers' names, the distinctive Bauhaus cogwheel is the mark of excellence that is awarded to those products that meet the exacting standards of the megacorporation. (Attempting to produce fake Bauhaus products - putting the cogwheel on a product without proper approval - is an offense punishable by death. Bauhaus takes its reputation very seriously.) Bauhaus weapons can take quite a bit of abuse, which is a necessity for units stationed on Bauhaus' home world of Venus. A dip in the mud that might cause a Capitolian assault rifle to jam is only a mere inconvenience to a Bauhaus Panzerknacker. Bauhaus weapons almost never misfire, except as a result of supernatural interference or sabotage.
Homebuilder's Logging Sword
The symbols of office for the Duke Electors and their closest advisors are these ancient long swords. Each blade has its own famed history. Legend has it that they were brought by the first Homebuilders to Venus as logging tools. As a reminder of these brave souls, these swords are now regarded as the ultimate symbols of honor.
Noble Dueling Saber
Heavy-hitting sidearm originally developed for use by the Cartel and Doomtrooper forces. Can be fitted with a grenade launcher. This popular design has been expanded to use beyond just the Cartel, and due to a provision in the Cartel agreement, "knock-offs" of this weapon are produced by the other corporations as well, using the "Helblazer" name.
AG-11 Assault Rifle Archaic Bauhaus assault rifle design, still in production, and a long-time favorite in the Bauhaus corporation. A well-trained Hussar can field-strip the rifle in under 10 seconds and have it reassembled in just over 15. Unlike most assault rifles, it has no integral grenade launcher, nor any means of attaching one.
Standard assault rifle issued to Bauhaus troops. Has a removeable stock and scope, and can be fitted with a bayonet and grenade launcher.
This light machine gun is an unusual design in that it is liquid cooled, using a specially designed system of pumping liquid coolant around the mechanism and barrel to keep the gun running cool at all times. It makes the gun a lot heavier, but it almost never jams.
Belt-fed squad support weapon with detachable stock, scope mounting and bipod brace. Fairly long effective range for a weapon of this class.
Gatling gun, usually mounted on vehicles. Carried as a squad support weapon by especially strong individuals. High rate of fire, but also highly inaccurate beyond short ranges unless set up with a tripod.
This .50 single-barreled autocannon is another Doomtrooper weapon now manufactured under license by Bauforce, among others. It has swiftly become standard issue to all Special Forces units because of its high reliability. Its integral grenade launcher makes it very useful for close jungle fighting.
Bauforce MC 2000 Atlas Megacannon Manufactured under license by Bauforce, this is a new experimental Doomtrooper weapon. It consists of two Bauforce 20 mm autocannons swivel-mounted on a back brace. These cannons are controlled via two joysticks attached to control pods strapped to the user's belt. These enable the user to swivel the weapon under automatic control using the integral hydraulic systems. The cannons have an interrupter system which allows them to alternate fire. If one barrel jams, you can continue to fire with the other. If both barrels jam, the weapon is useless until field stripped and repaired. If you choose, you can double fire using both barrels, hitting twice with each successful attack. In this case, should you jam, then both barrels become useless. Even with the hydraulics and the back brace, the recoil of these weapons can make them very inaccurate if not carried by the strongest of soldiers. They are slowly finding their way into use with the Bauhaus Special Forces and Guard units.
Drum-fed over-the-shoulder grenade launcher. Can be supplied with anti-personnel or anti-armor charges.
Giraud ATML 100 Firefist Wire-guided anti-tank missile launcher favored by the Bauhaus Blitzers. (+4 to hit target)
Removeable scope, silencer, stock. Can be assembled and disassembled quickly by a well-trained user. Can be fitted with a bayonet. Highly prized weapon for its reliability in unfriendly environments, and high accuracy.
Vehicles
This is the biggest of the big when it comes to tanks. With a crew of 28 (including one chef and one steward), this tank is the size of a small building, capable of smashing its way through the jungles and forests of Venus. It's basically a rolling bunker.
MBT-42 Wolf Mk 2 This is the standard tank of Bauhaus armored divisions, often fitted with a "tree-cutter" giant chainsaw on the front for help in getting through the dense Venusian jungle (or swarms of Undead Legionnaires).
GEV 12 Cobra This is an example of Bauhaus' entries in the area of hovertanks. It's basically an armored hovercraft, made possible through superlight (and correspondingly expensive) armor.
GT Offroad This is basically the Bauhaus "jeep". It's not a very pretty vehicle, but it's rugged, and while it is not quite amphibious, its undercarriage is armored and sealed, and its motor is strong enough to pull it through stubborn mud. It's often used as a reconnaisance vehicle, with a hood-mounted retractable belt-fed machine gun that can be fired from the passenger seat.
Sabretooth This is a "halftrack" all-terrain scouting vehicle, with a driver seated on a "motorcycle" front seat, and the rear section consisting of a platform on treads, where a spotter can be seated.
Jackal This is a heavier recon vehicle, used in urban and offroad environments, typically crewed by four (driver, two gunners, and a mechanic/gunner). |
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